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Best Price Smith Micro Anime Studio Pro 7

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Use the Re-parent Bone Tool at any time to reset the parent or unlink bones completely by clicking off the canvas. Reduce the point count on simple shapes, merge strokes and smooth shapes with the Freehand Tool or blend stroke colors with the new Color Points Tool. New brush improvements provide more flexible and natural looking results. If layers are re-arranged, Anime Studio will maintain its own layer ordering but still reflect the visual changes made from Photoshop. Bone Flipping Bone flipping can be essential in certain rigs in Anime Studio. Now any bone set up can be flipped more than once for more flexibility. When you flip a bone mid-animation, a keyframe is created allowing the effect to change at any time. Smart Bones Enhancements When converting a bone to a Smart Bone dial, Anime Studio will create two actions that extend to each constraint on your bone, preserving the neutral position.

This makes working with Smart Bones even easier! Point Colors The Color Points tool allows you to create a gradient-type fill for the objects, based on point positions. Group with Selection Layers Easily group layers after they have been created with the new Group with Selection Layer option. This saves time and eliminates the need for dragging layers into the group. Normalize Layer Scale Matching stroke widths on differently scaled layers can now be done in an instant with the new Normalized layer Scale. No more tedious rescaling necessary. Timeline Enhancements You can now show and hide channels on the timeline based on your preferences. This can reduce timeline clutter and help you focus on specific channels for easier editing and animation.

Styles Enhancements Multiple Styles can now have the same name. Anime Studio now references each Style you create or import with a unique ID saving you time and hassle. Batch Export Enhancements New features have been added to the Batch Export panel to make the process of rendering multiple files easier and quicker. Now you can create and save profiles for batches rather than having a specific requirement for each file. No additional keyframes are created for this effect. This is great if you want to create the effect a character is having issue lifting a heavy object, as an example. This is a great workflow enhancement for individuals and production studios alike. Even if you quit from Anime Studio Pro, the render process continues until the job is completed. Watch Video Preview Animation You can now preview animations before committing to rendering.

While this method should not be used for final exports, you can take these files and save them elsewhere on your computer or even share them with others if needed. This can cut down tremendously on trial and error when animating and save lots of time, which is invaluable for creative projects. Moho Pro does this by automatically applying the proper amount of scale. This can be used to arrange landscapes, for example placing mountains far away without forcing them to become tiny. When exporting animations on Windows 7 and higher, the application can create movies using the Windows Media Foundation media library. When exporting animations on Windows XP and higher, the application can create movies using the DirectShow media library. GPU Acceleration Graphics Processing Unit GPU Acceleration takes advantage of your computer's hardware, boosting performance and quality for several layer types while allowing you to see exactly what the tool is doing as you apply a stroke or shape to the Workspace.

The performance boost will help reduce pixelation and artifacting when working with certain graphical elements, such as Vector and Image layers. Watch Video Random Line Width Refined In previous versions of Moho, random line width could prove to be a bit jarring from point to point. Version 10 introduces a refinement to this feature by making the thickness between neighboring points more consistent when using random line width. More consistency means a more polished drawing. Now, bones can control the children of their children. If you have a group inside a bone layer and then vector layers inside that group, the bone layer can manipulate the artwork in those vector layers if nested layer control is turned on. This allows for more powerful rigging options, while simultaneously simplifying and allow more organization in the layer hierarchy.

Watch Video Flexi-Binding Flexi-Binding allows you to isolate the influence of a set of bones from the rest of the skeleton. For example, only the right arm bones should affect the artwork for the right arm. This lessens or eliminates the need to separate artwork on frame zero, and then put it back together again with the Offset Bone tool. This is a great new feature for images and vectors. Watch Video Adjustable Particle Source With Particle Layers, you can now use any shape, even ones that contain gaps, as an origin point for your particles. To do this, simply put your reference layer on the bottom of the Particle Layer folder. Turn on "Use base layer as source" in your Layer Settings and you're set! This is a great addition if you have a hard time remembering what the settings for Depth of Field will do to change the effect. Placing the focus line closer to assets will ensure they are in focus, while everything else is blurry, depending on your focus range.

Watch Video Scripting More scripting access and control. Moho Pro offers advanced scripting support and updates. More functions and data structures of the program have been exposed through the scripting API, allowing advanced technical users to create more personalized tools and add-ons. Watch Video Layer Comps Export multiple layers individually with one click. Layer comps are useful if you want to export only selected items in your scene so that you can composite them externally in third party software. For example, you can create a layer comp that relates to background elements, another that relates to characters, and another that relates to foreground elements or titles. Turn groups on and off until you get elements that logically belong together. Then create a new layer comp from that group. At render time, you can then choose to render specific layer comps as a movie file. Image Based Modeling allows you to create 3D objects from 2D vector layers. And the included Content Library contains hundreds of ready to use characters, props and more.

Patch Layers Patch Layers were designed for constructing characters and are similar to masks by allowing you to hide certain parts of a layer. Create each body part separately and then hide the overlapping lines.

Moho 2D Animation Software

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This gives greater control in character construction and interaction during animation. Animated Bone Targets Now you can easily switch from one target bone to another when working with animated bone targets. Animating objects where a handoff occurs is now easier and smoother than ever. Animated Bone Parenting Now you can switch parents for your bones mid-animation and Anime Studio will automatically keyframe the result. Use the Re-parent Bone Tool at any time to reset the parent or unlink bones completely by clicking off the canvas. Reduce the point count on simple shapes, merge strokes and smooth shapes with the Freehand Tool or blend stroke colors with the new Color Points Tool. New brush improvements provide more flexible and natural looking results. If layers are re-arranged, Anime Studio will maintain its own layer ordering but still reflect the visual changes made from Photoshop. Bone Flipping Bone flipping can be essential in certain rigs in Anime Studio.

Now any bone set up can be flipped more than once for more flexibility. When you flip a bone mid-animation, a keyframe is created allowing the effect to change at any time. Smart Bones Enhancements When converting a bone to a Smart Bone dial, Anime Studio will create two actions that extend to each constraint on your bone, preserving the neutral position. This makes working with Smart Bones even easier! Point Colors The Color Points tool allows you to create a gradient-type fill for the objects, based on point positions. Group with Selection Layers Easily group layers after they have been created with the new Group with Selection Layer option. This saves time and eliminates the need for dragging layers into the group. Normalize Layer Scale Matching stroke widths on differently scaled layers can now be done in an instant with the new Normalized layer Scale.

No more tedious rescaling necessary. Timeline Enhancements You can now show and hide channels on the timeline based on your preferences. This can reduce timeline clutter and help you focus on specific channels for easier editing and animation. Groups are also supported and can be set up in Photoshop to automatically get imported into Moho Pro as switch layers for quick animating. Watch Video Bounce, Elastic and Stagger Interpolation By applying the Bounce keyframe type to the timeline, any object interpolated will appear to bounce, all within two keyframes. Elastic provides a rubber band effect, making objects spring back and forth before reaching their end point. Settings can be adjusted for each of these interpolation types to change the amount of times the object bounces, the intensity and more.

Stagger creates the effect that the animation is stuttering or staggering between two keyframes. No additional keyframes are created for this effect. This is great if you want to create the effect a character is having issue lifting a heavy object, as an example. This is a great workflow enhancement for individuals and production studios alike. Even if you quit from Anime Studio Pro, the render process continues until the job is completed. Watch Video Preview Animation You can now preview animations before committing to rendering. While this method should not be used for final exports, you can take these files and save them elsewhere on your computer or even share them with others if needed. This can cut down tremendously on trial and error when animating and save lots of time, which is invaluable for creative projects. Moho Pro does this by automatically applying the proper amount of scale.

This can be used to arrange landscapes, for example placing mountains far away without forcing them to become tiny. When exporting animations on Windows 7 and higher, the application can create movies using the Windows Media Foundation media library. When exporting animations on Windows XP and higher, the application can create movies using the DirectShow media library. GPU Acceleration Graphics Processing Unit GPU Acceleration takes advantage of your computer's hardware, boosting performance and quality for several layer types while allowing you to see exactly what the tool is doing as you apply a stroke or shape to the Workspace. The performance boost will help reduce pixelation and artifacting when working with certain graphical elements, such as Vector and Image layers. Watch Video Random Line Width Refined In previous versions of Moho, random line width could prove to be a bit jarring from point to point. Version 10 introduces a refinement to this feature by making the thickness between neighboring points more consistent when using random line width.

More consistency means a more polished drawing. Now, bones can control the children of their children. If you have a group inside a bone layer and then vector layers inside that group, the bone layer can manipulate the artwork in those vector layers if nested layer control is turned on. This allows for more powerful rigging options, while simultaneously simplifying and allow more organization in the layer hierarchy. Watch Video Flexi-Binding Flexi-Binding allows you to isolate the influence of a set of bones from the rest of the skeleton. For example, only the right arm bones should affect the artwork for the right arm. This lessens or eliminates the need to separate artwork on frame zero, and then put it back together again with the Offset Bone tool.

This is a great new feature for images and vectors. Watch Video Adjustable Particle Source With Particle Layers, you can now use any shape, even ones that contain gaps, as an origin point for your particles. To do this, simply put your reference layer on the bottom of the Particle Layer folder. Turn on "Use base layer as source" in your Layer Settings and you're set! This is a great addition if you have a hard time remembering what the settings for Depth of Field will do to change the effect. Placing the focus line closer to assets will ensure they are in focus, while everything else is blurry, depending on your focus range. Watch Video Scripting More scripting access and control. Moho Pro offers advanced scripting support and updates. More functions and data structures of the program have been exposed through the scripting API, allowing advanced technical users to create more personalized tools and add-ons.

Watch Video Layer Comps Export multiple layers individually with one click. Layer comps are useful if you want to export only selected items in your scene so that you can composite them externally in third party software. For example, you can create a layer comp that relates to background elements, another that relates to characters, and another that relates to foreground elements or titles. Turn groups on and off until you get elements that logically belong together. Then create a new layer comp from that group.

Smith Micro Anime Studio Pro 7 Price Comparison

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Anime Studio 11 Pro (Moho) - Advanced Bone Rigging - Tutorial

best price Smith Micro Anime Studio Pro 7

Where do you buy Smith Micro Anime Studio Pro 7 from in the UK?

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